The name Qÿhtvehb Lut Zåk is derived from the Sylvin language, as Qÿhtvehb Lut Zåk was founded by Nassryn, who was culturaly Undermountain.
Climate
Qÿhtvehb Lut Zåk has a yearly average temperature of 27°C (80°F), with its average temperature during the summer being a hot 31°C (87°F) and its average temperature during the winter being a pleasant 24°C (75°F). Qÿhtvehb Lut Zåk receives an average of 133 cm/y (52 in/y) of precipitation, most of which comes in the form of rain during the spring. Qÿhtvehb Lut Zåk covers an area of nearly 139 km2 (55 mi2), and an average elevation of 4636 m (15209 ft) above sea level.
Overview
Qÿhtvehb Lut Zåk was founded durring the early 15th century in winter of the year 1436, by Nassryn. The establishment of Qÿhtvehb Lut Zåk suffered from many setbacks, delays, and obsticles, most notably a group of Qÿhtvehb Lut Zåk which required millitary assistance exterminate before the community could finish being built.
Qÿhtvehb Lut Zåk was built using the conventions of Undermountain durring the early 15th century. Naturaly, all settlmentss have their own look to them, and Qÿhtvehb Lut Zåk is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.
Qÿhtvehb Lut Zåk is buildings are arranged arrounded highly ordered system of restrictive baked earthen streets which form hexical paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city posesses a mighty albit amaturly crafted stone wall. It was built using querried stone blocks and posesses all of the standard defencive features, including a few watch towers. While it would last against a siege, the wall's outdated and simplistic construction method percludes the possability of Qÿhtvehb Lut Zåk weathering a full scale bombardment durring a siege. Qÿhtvehb Lut Zåk's budget focused millitary grade defenses are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the city as needed.
The first thing you notice about Qÿhtvehb Lut Zåk is the large sign at the entrance welcoming you to their humble city. Children come up to you and say hi, some asking if you’ve fought any big monsters, and others just zipping away after their hello. The adults are much the same. By the time you’ve made it a significant way into the town you’ve been invited to a tavern for a pint to drink in exchange for news of the world. You’ve also had no less than three older women give you a sweetroll and direct your attention to their still unmarried children. It would be creepy if it wasn't so sincere.
Civic Infrastructure
Qÿhtvehb Lut Zåk possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Qÿhtvehb Lut Zåk has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Qÿhtvehb Lut Zåk has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Qÿhtvehb Lut Zåk. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Qÿhtvehb Lut Zåk's parks.
Qÿhtvehb Lut Zåk has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Qÿhtvehb Lut Zåk.
Qÿhtvehb Lut Zåk has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Qÿhtvehb Lut Zåk has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Qÿhtvehb Lut Zåk has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Qÿhtvehb Lut Zåk has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Qÿhtvehb Lut Zåk has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Qÿhtvehb Lut Zåk has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Qÿhtvehb Lut Zåk has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Qÿhtvehb Lut Zåk's public wards, blessings, and other arcane systems.
Qÿhtvehb Lut Zåk has an Millitary Academy which trains military officers and specilists.
Qÿhtvehb Lut Zåk possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Qÿhtvehb Lut Zåk's grid is powered by a god's will and kindness.
Qÿhtvehb Lut Zåk's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Qÿhtvehb Lut Zåk has a first rate hospital which caters to anyone in need of long term medical care.
Qÿhtvehb Lut Zåk has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Qÿhtvehb Lut Zåk has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Qÿhtvehb Lut Zåk's natural decorations nor waterways.
Qÿhtvehb Lut Zåk has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Qÿhtvehb Lut Zåk has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Qÿhtvehb Lut Zåk has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Qÿhtvehb Lut Zåk is home to a distinct subculture, who are either the majority here or have the dominant positions in the community. Architecture, local laws, and social customs are all tuned to suit them, and they may not be particularly forgiving or friendly to the major culture of the region. Communities that are not outright independent usually make an arm's-length submission to a local lord.
Qÿhtvehb Lut Zåk's bank was built using a different architectural style from the rest of the town. The style used has a sleek, linear appearance with stylized, often geometric ornamentation. The primary facade of its buildings often featured a series of set backs that create a stepped outline. Low-relief decorative panels can be found at entrances, around windows, along roof edges or as string courses. It was best known for its use of smooth finish building materials such as stucco, concrete block, glazed brick or mosaic tile. Decorative details can incorporate various artistic or exotic motifs to suit the building's function or the architect's whim. Chevrons, zigzags, and other geometrical motifs are common forms of ornament.
In Qÿhtvehb Lut Zåk there is no wind.
The Amoeba Swarm near Qÿhtvehb Lut Zåk are known to be more aggressive than normal.
Qÿhtvehb Lut Zåk's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves reenactments to channel Wild Magic energies of tier 2 via throat singing.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 60
Farmers: 93
Farm Laborer: 156
Hunters: 121
Milk Maids: 84
Ranchers: 42
Ranch Hands: 85
Shepherds: 96
Farmland: 133281 m2
Cattle and Similar Creatures: 8207
Poultry: 98484
Swine: 6565
Sheep: 328
Goats: 65
Horses, Mounts, and Beasts of Burden: 3282
Craftsmen
Arms and Toolmakers: 69
Blacksmiths: 76
Bookbinders: 41
Buckle-makers: 46
Cabinetmakers: 71
Candlemakers: 109
Carpenters: 111
Clothmakers: 99
Coach and Harness Makers: 33
Coopers: 84
Copper, Brass, Tin, Zinc, and Lead Workers: 43
Copyists: 31
Cutlers: 27
Fabricworkers: 82
Farrier: 145
Furriers: 21
Glassworkers: 99
Gunsmiths: 73
Harness-Makers: 31
Hatters: 62
Hosiery Workers: 24
Jewelers: 38
Leatherwrights: 80
Locksmiths: 31
Matchstick makers: 50
Musical Instrument Makers: 46
Painters, Structures and Fixtures: 43
Paper Workers: 47
Plasterers: 46
Pursemakers: 57
Roofers: 36
Ropemakers: 33
Rugmakers: 30
Saddlers: 64
Scabbardmakers: 72
Scalemakers: 35
Scientific, Surgical, and Optical Instrument Makers: 20
Sculptors, Structures and Fixtures: 30
Shoemakers: 31
Soap and Tallow Workers: 123
Tailors: 211
Tanners: 43
Upholsterers: 48
Watchmakers: 42
Weavers: 96
Whitesmiths: 25
Merchants
Adventuring Goods Retellers: 23
Arcana Sellers: 22
Beer-Sellers: 42
Booksellers: 53
Butchers: 91
Chandlers: 91
Chicken Butchers: 92
Entrepreneurs: 34
Fine Clothiers: 82
Fishmongers: 86
Florists: 19
Potion Sellers: 59
Resellers: 131
Spice Merchants: 44
Wine-sellers: 69
Wheelwright: 48
Woodsellers: 30
Service workers
Bakers: 218
Barbers: 152
Coachmen: 46
Cooks: 126
Doctors: 73
Gamekeepers: 49
Grooms: 28
Hairdressers: 117
Healers: 89
Housekeepers: 96
Housemaids: 172
House Stewards: 96
Inns: 30
Laundry maids: 61
Maidservants: 131
Nursery Maids: 59
Pastrycooks: 121
Restaurateur: 131
Tavern Keepers: 156
Specialized Laborer
Ashworkers: 44
Bleachers: 29
Chemical Workers: 18
Coal Heavers: 64
In-Town Couriers: 68
Long Haul Couriers: 72
Dockyard Workers: 68
Gas Workers: 16
Hay Merchants: 27
Leech Collectors: 81
Millers: 76
Miners: 69
Oilmen and Polishers: 51
Postmen: 74
Pure Finder: 42
Skinners: 86
Sugar Refiners: 18
Tosher: 47
Warehousemen: 109
Watercarriers: 67
Watermen, Bargemen, etc.: 96
Skilled Laborers
Accountants: 41
Alchemist: 48
Clerk: 64
Dentists: 32
Educators: 92
Engineers: 46
Gardeners: 34
Mages: 24
Plumbers: 35
Pharmacist: 40
Professors: 14
Scientists: 24
Wizards: 14
Civil Servants
Adventurers: 32
Bankers: 43
Civil Clerks: 76
Civic Iudex: 37
Consultants: 21
Exorcist: 74
Fixers: 38
Kami Clerk: 62
Landlords: 65
Lawyers: 40
Legend Keepers: 55
Militia Officers: 193
Monks, Monastic: 105
Monks, Civic: 113
Historian, Oral: 74
Historian, Textual: 39
Policemen, Sheriffs, etc.: 71
Priests: 164
Rangers: 43
Rat Catchers: 50
Scholars: 52
Spiritualist: 63
Slayers: 18
Storytellers: 104
Military Officers: 109
Cottage Industries
Brewers: 105
Comfort Services: 126
Enchanters: 35
Herbalists: 36
Jaminators: 126
Needleworkers: 96
Potters: 52
Preserve Makers: 93
Quilters: 46
Seamsters: 164
Spinners: 96
Tinker: 36
Weaver: 84
Artists
Actors: 34
Architects: 13
Bards: 48
Costumers: 20
Dancers: 40
Drafters: 21
Engravers: 26
Fine Furniture Carpenters: 16
Glaziers: 33
Inlayers: 31
Musicians: 91
Painters, Art: 16
Playwrights: 36
Sculptors, Art: 29
Wood Carvers: 113
Writers: 102
Produce Industries
Butter Churners: 105
Canners: 102
Cheesmakers: 117
Ice Merchants: 14
Millers: 68
Picklers: 55
Smokers: 41
Stockmakers: 38
Tobacconists: 52
Tallowmakers: 74
12299 of Qÿhtvehb Lut Zåk's population work within a Foundational Occupation.
677 work in Agriculture
2754 work as Craftsmen
1016 work as Merchants
1951 work as Service Workers
1222 work as General Laborers
508 work as Skilled Laborers
1741 work as Civil Servants
1095 work in Cottage Industries
669 work as Artists
666 work in Produce Industries
19873 of Qÿhtvehb Lut Zåk's population do not work in a formal occupation, but do contribute to the local economy. 656 (2%) are noncontributers.
Points of Interest
The roads leading into Qÿhtvehb Lut Zåk possess a great number of switchbacks. While designed for defense, they mostly wind up pissing everyone trying to take goods to town right the hell off.
POI
History
The the a suit of brigandine armor of Enchantment, an a suit of brigandine armor imbued with potent amounts of Enchantment energies was created near Qÿhtvehb Lut Zåk by in time immemorial, reportedly some time during the early 2nd century.